Research Symposium Program - Individual Details
5th annual Undergraduate Research Symposium, April 17, 2025
Jonathan Whelan,Brent Cerney, Jaiden Smith, Olly Crawford, Mica McCown, Timothy Peagler, Wesley Williams, Christopher Upton Jr., Raelyn Rogish, Gregory Shakes, Sunset John, and Chloe Tutunick

BIO
In the Fall 2024 semester, employees at the DDS voted to make Spring's semester project an exercise in collaborative video game development. The resulting project, CarDDS, is a card game loosely based off of our experiences working at the Digital Design Studio, with the appropriate creative liberties taken. We developed our game by splitting into 4 teams; design team, sound team, art team, and programming team, which each contributed to the project in their own unique way. Design created the fundamental gameplay concepts, sound developed music and sound effects, art created the visuals, and programming combined and implemented these elements using the open-source Godot game engine. We hope that our game will serve as an example of what can be accomplished with the resources available on campus, and that we will inspire other students to follow in our footsteps and create more games in a collaborative setting.
CarDDS: An Exploratory Attempt at Team Game Development
Authors: Jonathan Whelan,Brent Cerney, Jaiden Smith, Olly Crawford, Mica McCown, Timothy Peagler, Wesley Williams, Christopher Upton Jr., Raelyn Rogish, Gregory Shakes, Sunset John, and Chloe Tutunick, Karen WorksStudent Major: Computer Science
Mentor: Karen Works
Mentor's Department: Computer Science Mentor's College: FSU Co-Presenters: Brent Cerney, Jaiden Smith, Olly Crawford, Mica McCown, Timothy Peagler, Wesley Williams, Christopher Upton Jr., Raelyn Rogish, Gregory Shakes, Sunset John, Chloe Tutunick
Abstract
In the Fall 2024 semester, employees at the DDS voted to make Spring's semester project an exercise in collaborative video game development. The resulting project, CarDDS, is a card game loosely based off of our experiences working at the Digital Design Studio, with the appropriate creative liberties taken. We developed our game by splitting into 4 teams; design team, sound team, art team, and programming team, which each contributed to the project in their own unique way. Design created the fundamental gameplay concepts, sound developed music and sound effects, art created the visuals, and programming combined and implemented these elements using the open-source Godot game engine. We hope that our game will serve as an example of what can be accomplished with the resources available on campus, and that we will inspire other students to follow in our footsteps and create more games in a collaborative setting.
Keywords: Pattern Analysis, Flight Delays